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Over at D5GW, I recently left a short post criticizing Thomas Barnett's take on "info-war." I should know, and did know, that such a simple reference and comment would leave a great deal unsaid. The topic is big; the system of intellectual loyalty that sometimes pervades our corner of the Blogosphere would surely produce more questions than were addressed in the one sentence, perhaps even a little intellectual blowback.
Tonight, while reviewing stat logs for my blog Phatic Communion, I noticed a visit to PC's version of a post cross-posted to D5GW and, for my own peculiar reasons, I followed the link to that older version. I'm extremely iterative, more of the compulsive rather than the obsessive (simply because I'm also not very prone to systemic organization and strict routine, with some exceptions), and I'm always constantly reviewing my own posts, comments, site designs (you may have noticed...), etc. When I saw the link in my stat logs, I thought, "Hmmm..." and clicked through.
I'm glad I did. Many of the older 5GW-related posts that originally appeared on PC have comments which I did not transfer, comments easily forgotten or lost in the static. (I did not transfer the comments because I thought the commenters, by commenting where they did, agreed to have their comments appear there; who was I to re-broadcast them elsewhere?) One of my own comments under that thread, the last comment in the thread, neatly ties into the consideration of my criticism of Barnett:
In his post, Barnett comments:
The funny thing, which I hadn't thought of before but only now as I re-read that (that is, as I iterate) is this: The more "concrete" type of war, with bombs and guns and so forth, also forces us "into better security and resilience!"
The post on PC under which I commented, "Initiating 5GW," included an early exploration of how 5GW operators might operate. Its focus: the creation of memes, perhaps also by utilizing high-K attacks, that would force other actors to act in predetermined ways. The multifarious, numerous activities of these other actors, within many domains, would ultimately produce a system "designed" by the 5GW operators. So my comment there acknowledged the fact that many would view such a 5GW operational method as being fantastical, perhaps impossible. In an earlier part of the comment, leading up to the above, I said that such a view is exactly the point:
I.e., no one will be able to believe it is really happening. Info-war, for example, can be defined in terms of the past -- Look, Ma, no blood! -- and dismissed. If the attacks that come in the form of info-war are thought to have as their purpose the normal warish effects, then not only the absence of blood but also the turning away of massive concrete collateral damage will lead the victim to believe all is well. That some other objective may have been intended is beside the point.
Such was my criticism (generally speaking) later in the D5GW thread, in response to Shane's defense of Barnett. The subject has been rearing its head in various posts on D5GW, most particularly in a post Dan published on "Kinetics and Violence."
We are prone to draw lines and conceive of reality in a linear fashion. I put a knife through your heart, that is violence and quite kinetic; I whisper lies into your lover's ear about you, that's pretty low-K, but his knife, held in his own hand, piercing your heart is high-K. I program coordinates into a missile system that will direct the missile to your bridge: low-K. The bridge blowing up when the missile hits it: high-K. The suicide bomber gets massacred when he destroys your bridge: high-K. But driving the vehicle to that bridge is much lower-K. If we can connect the dots directly between cause and effect, we are prone to believe we are seeing violence; if we see a knife or bomb-laden vehicle tying the person to the object he would destroy, we are prone to see high-K.
I mentioned in response to Shane that Barnett has shamed his own vision. Capitalism and trade have greatly distanced the cause from the effect -- for instance, the person working the assembly line is far from the person who would use the product, much farther from the person who paid that consumer a wage enabling that consumer to buy it -- and so Barnett's vision relies on the dispersal of sources and indirect kinetics. The overall effect might be a lesser dependence on direct lines, bombs and guns, for solving large disputes, especially since the production of high-tech weaponry depends upon having a production cast larger than that of even the most well-financed big-budgeted movies. One must be very careful when acting directly, linearly, to change the system, due to these interdependencies. Conflict resolution becomes a complex negotiation, not only between many persons (even a democracy's polity, entire!) but also between each of these persons and the concrete environment supporting their activities.
Concrete and abstract, the OODA: Nonetheless, each person is prone to draw a straight line, whether when acting or when intellectualizing. 5GWers will depend upon this reality. The indirect attack itself may not be the attack; the weapon may not be code, but the minds of those interpreting the code, reacting to it, playing with it. The OODA being the OODA, information does not remain "virtual." A comes after O.
There is no such thing as a non-kinetic effect.
Tonight, while reviewing stat logs for my blog Phatic Communion, I noticed a visit to PC's version of a post cross-posted to D5GW and, for my own peculiar reasons, I followed the link to that older version. I'm extremely iterative, more of the compulsive rather than the obsessive (simply because I'm also not very prone to systemic organization and strict routine, with some exceptions), and I'm always constantly reviewing my own posts, comments, site designs (you may have noticed...), etc. When I saw the link in my stat logs, I thought, "Hmmm..." and clicked through.
I'm glad I did. Many of the older 5GW-related posts that originally appeared on PC have comments which I did not transfer, comments easily forgotten or lost in the static. (I did not transfer the comments because I thought the commenters, by commenting where they did, agreed to have their comments appear there; who was I to re-broadcast them elsewhere?) One of my own comments under that thread, the last comment in the thread, neatly ties into the consideration of my criticism of Barnett:
| CGW wrote: |
| It is difficult to believe that any organization could achieve predetermined goals by the methods mentioned above; plus, the idea of war as physics-centric -- weapons-centric -- is a darling of strategists, a historical model that will be difficult to shed. |
In his post, Barnett comments:
| Thomas P. M. Barnett wrote: |
| Okay, but why call it war?
Because we like calling everything war. Keeps you scared. Keeps experts in the money. But here's the key difference: attack me for real and there's real damage. Attack me virtually and I'm forced into better security and resilience. |
The funny thing, which I hadn't thought of before but only now as I re-read that (that is, as I iterate) is this: The more "concrete" type of war, with bombs and guns and so forth, also forces us "into better security and resilience!"
The post on PC under which I commented, "Initiating 5GW," included an early exploration of how 5GW operators might operate. Its focus: the creation of memes, perhaps also by utilizing high-K attacks, that would force other actors to act in predetermined ways. The multifarious, numerous activities of these other actors, within many domains, would ultimately produce a system "designed" by the 5GW operators. So my comment there acknowledged the fact that many would view such a 5GW operational method as being fantastical, perhaps impossible. In an earlier part of the comment, leading up to the above, I said that such a view is exactly the point:
| CGW wrote: |
| The general idea itself presents problems which, I think, may make it seem slightly fanciful or wishy-washy -- but then, that is part of its strength, for a 5GWarrior. |
I.e., no one will be able to believe it is really happening. Info-war, for example, can be defined in terms of the past -- Look, Ma, no blood! -- and dismissed. If the attacks that come in the form of info-war are thought to have as their purpose the normal warish effects, then not only the absence of blood but also the turning away of massive concrete collateral damage will lead the victim to believe all is well. That some other objective may have been intended is beside the point.
Such was my criticism (generally speaking) later in the D5GW thread, in response to Shane's defense of Barnett. The subject has been rearing its head in various posts on D5GW, most particularly in a post Dan published on "Kinetics and Violence."
We are prone to draw lines and conceive of reality in a linear fashion. I put a knife through your heart, that is violence and quite kinetic; I whisper lies into your lover's ear about you, that's pretty low-K, but his knife, held in his own hand, piercing your heart is high-K. I program coordinates into a missile system that will direct the missile to your bridge: low-K. The bridge blowing up when the missile hits it: high-K. The suicide bomber gets massacred when he destroys your bridge: high-K. But driving the vehicle to that bridge is much lower-K. If we can connect the dots directly between cause and effect, we are prone to believe we are seeing violence; if we see a knife or bomb-laden vehicle tying the person to the object he would destroy, we are prone to see high-K.
I mentioned in response to Shane that Barnett has shamed his own vision. Capitalism and trade have greatly distanced the cause from the effect -- for instance, the person working the assembly line is far from the person who would use the product, much farther from the person who paid that consumer a wage enabling that consumer to buy it -- and so Barnett's vision relies on the dispersal of sources and indirect kinetics. The overall effect might be a lesser dependence on direct lines, bombs and guns, for solving large disputes, especially since the production of high-tech weaponry depends upon having a production cast larger than that of even the most well-financed big-budgeted movies. One must be very careful when acting directly, linearly, to change the system, due to these interdependencies. Conflict resolution becomes a complex negotiation, not only between many persons (even a democracy's polity, entire!) but also between each of these persons and the concrete environment supporting their activities.
Concrete and abstract, the OODA: Nonetheless, each person is prone to draw a straight line, whether when acting or when intellectualizing. 5GWers will depend upon this reality. The indirect attack itself may not be the attack; the weapon may not be code, but the minds of those interpreting the code, reacting to it, playing with it. The OODA being the OODA, information does not remain "virtual." A comes after O.
There is no such thing as a non-kinetic effect.



